Philipp Schmidt
Philipp Schmidt
Environment Artist |Identity |Asylum Entertainment
Hagen, Germany

Summary

Studied 3D Artist with 3 Years Experience in the Games Industry (Games, VR).

Worked on:
Stranded Deep (Environment Artist)
Unreleased Project (3D Artist)
The Climb (Intern Environment Artist)
Author for 3dmotive
ONWARD (Environment Artist)
Identity (Prop Artist)

Skills:
Current - Gen High and Lowpoly Modeling (3dsmax, Maya, ZBrush)
Current - Gen - PBR Texturing (Quixel Suite, Substance Painter / Designer)
Experience with HTC VIVE and Oculus Rift
Experience with Unreal Engine, CryEngine and Unity

Resume PDF

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Skills

3D ModelingEnvironment ModelingTexturingSculpting

Software proficiency

Maya
Maya
ZBrush
ZBrush
Photoshop
Photoshop
Unity
Unity
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
UVLayout
UVLayout
Substance Designer
Substance Designer
Substance Painter
Substance Painter
Substance B2M
Substance B2M

Productions

  • Rhntbm 2
    • Video Game
      Identity
    • Year
      2017
    • Role
      Prop Artist
    • Company
      Asylum Entertainment
  • Onward
    • Video Game
      ONWARD
    • Year
      2016
    • Role
      Environment Artist
    • Company
      Downpour Interactive LLC
  • The climb crytek news
    • Video Game
      The Climb
    • Year
      2016
    • Role
      Intern Environment Artist
    • Company
      Crytek

Experience

  • Prop Artist at Asylum Entertainment
    Germany
    October 2017 - Present

    Prop Artist at Asylum Entertainment for "Identity".

    https://www.identityrpg.com

  • ONWARD at Downpour Interactive LLC
    Germany
    February 2017 - December 2017

    Environment Artist at Downpour Interactive LLC for "Onward".

    http://www.downpourinteractive.com

  • Intern Environment Artist at Crytek
    Frankfurt am Main, Germany
    January 2016 - July 2016

    Intern Environment Artist at Crytek for "The Climb".

    http://www.crytek.com