Studied 3D Artist with 3 Years Experience in the Games Industry (Games, VR).
Stranded Deep (Environment Artist)
Unreleased Project (3D Artist)
The Climb (Intern Environment Artist)
Author for 3dmotive
ONWARD (Environment Artist)
Identity (Prop Artist / Environment Artist)
Quixel Megascans (Photogrammetry Artist)
Current - Gen High and Lowpoly Modeling (3dsmax, Maya, ZBrush)
Current - Gen - PBR Texturing (Quixel Suite, Substance Painter / Designer)
Experience with HTC VIVE and Oculus Rift
Experience with Unreal Engine, CryEngine and Unity
Photogrammetry Artist / Photograph for "Quixel".
Prop Artist at Asylum Entertainment for "Identity".
Environment Artist at Downpour Interactive LLC for "Onward".
Intern Environment Artist at Crytek for "The Climb".