Studied 3D Artist with 3 Years Experience in the Games Industry (Games, VR).
Stranded Deep (Environment Artist)
Unreleased Project (3D Artist)
The Climb (Intern Environment Artist)
Author for 3dmotive
ONWARD (Environment Artist)
Identity (Prop Artist / Environment Artist)
Current - Gen High and Lowpoly Modeling (3dsmax, Maya, ZBrush)
Current - Gen - PBR Texturing (Quixel Suite, Substance Painter / Designer)
Experience with HTC VIVE and Oculus Rift
Experience with Unreal Engine, CryEngine and Unity
Prop Artist at Asylum Entertainment for "Identity".
Environment Artist at Downpour Interactive LLC for "Onward".
Intern Environment Artist at Crytek for "The Climb".